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The closest to full speed I got was when I set CPU speed to "-70" (I have the system set to use "Fastest Possible" emulation speed as well as turn JIT on to get the game to run at a decent speed). namely the view of the Independence hanger as well as the scene of an X-Wing right about to launch as an R2 unit is loaded onto it, don't appear here either).Įdit 3: I can't seem to get Flight Recording playback at normal speed. This alternate intro has elements of the DOS CD intro (for the most part), the DOS Floppy intro when the game is set to SLOW/MEDIUM mode (the Star Destroyers fall on a static star field) and the "Enhanced" Mac/Windows intro (the credits as aforementioned, but the parts of the intro that don't appear in the "Enhanced" intro. For example, the entire intro until the credits appear. However, turning JIT off reverts some (but not all) of the cutscenes to the DOS 320x200 counterparts. with JIT on one gets the same "enhanced" 640x480 cutscenes as the Windows version. however, in that case I could use xwa_ddraw_d3d11 (which I was already using to get 3d acceleration to work and the game to run pillar boxed) and its setting "PresentSleepTime" to get Flight Recording playback at a normal speed. Not that surprising, as I had the same problem (albeit to a lesser extent) with the Windows version of the game. However, with JIT on: while menus, cutscenes, and regular gameplay run at normal speed, the playback of "flight recordings" is at a ridiculously fast speed. Anybody have any suggestions?Įdit 2: New problem. BASILISK II VS SHEEPSHAVER HOW TOShame that I don't know how to get my analog joystick to run in ShapeShifter though. That combined with setting JIT on not only meant that the game actually ran, but it ran far better than it did on Basilisk II! BASILISK II VS SHEEPSHAVER MACSo it appears I can't use MuEVD because ShapeShifter runs better with REMAP8KĮdit: Started over on the Shapeshifter front using Mac 8.1 instead of 7.5.3/7.5.5. Ironically ShapeShifter also has memory issues without MuEVD. Side note, I can't seem to figure out a way to get MuEVD working without memory issues. What Mac emulator for Amiga (ShapeShifter, Fusion, or other), Amiga emulator (FS-UAE or WinUAE), and settings should I use for maximum performance? On a related note, is there any way to use an analog flight stick (not as mouse) in a Mac emulator for Amiga? BASILISK II VS SHEEPSHAVER INSTALLSure I know how to install the system, but beyond the initial installation I'm clueless. I also know that apparently Fusion and ClassicWB don't go well together, and i don't really know how to set up an Amiga Workbench setup entirely by hand. Granted, it could just be advertising for all I know. I've heard that Fusion provided better performance than ShapeShifter, especially with QuickDraw programs. Since the game runs too slow on actual Mac emulators, I wanted to see if it could somehow run faster on Amiga emulators running on either FS-UAE or WinUAE.Īpparently the main choices are ShapeShifter and Fusion. I read that the same issue occurs with SheepShaver (the game has a fat 68k/PPC binary). Music runs at full speed, and when an action happens the appropriate sound effects run at full speed, syncing up to the very slow gameplay). When I run this game on Basilisk II, the 2d cutscenes and menus run properly, but once I enter actual gameplay it slows to a crawl (the game, not the emulator. There is a (classic) Mac port of a 1995 game that I'd like to try out (other versions of the game exist for DOS and Windows, but it seems like the Mac port might be the best.) The game has 3d graphics and uses Quickdraw. Hello! I hope this question doesn't amount to blasphemy. ![]()
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